Interactive Experiences

The following have been confirmed.

Digitial way to draw

B. Champoux, J. Martens, S. Subramanian and D. Aliakseyeu, Netherlands

Summary: In this paper, we describe the natural way to draw provided by the Visual Interaction Platform (VIP). Allowing the user to draw directly onto a digital board using a pen, the VIP system does not compromise the artist creative stroke. Gesture and sketching are not obstructed by technology. The user can draw freely without worrying about technical aspects like he had in the past when using conventional computer or TabletPC®. As a result, he/she can focus on the task rather than change their approach in order to perform the task. VIP technology components, current developments and future direction are presented.

d-touch: A Consumer-Grade Tangible Interface Module and Musical Applications

E. Costanza, S. B. Shelley, J. Robinson, UK

Summary: "d-touch" uses a consumer-grade web camera and customizable block objects to provide an interactive tangible interface for a variety of applications. Two new, flexible music performance applications demonstrate the system.

Experiencing Extrovert Gadgets

I.Mavromatti, P.Markopoulos, AJ.Calemis,A.Kameas

Greece/Netherlands

Summary: This paper discusses technologies that aim to enable end-users to realize, modify and personalise Ubiquitous Computing applications. A concept demonstrator and a formative evaluation are discussed.

Freeform: A Tool for Sketching Form Designs

B. Plimmer and M. Apperley, NZ

Summary: Freeform is a tool for hand-sketching user interfaces on a digital whiteboard. It is integrated into a programming IDE so that novice programmers can create informal low-fidelity prototypes then translate these into formal designs.

Learning about universal access

McEwan, Anderson, Batholomew, Clarke, Morrison, UK

Summary: An interactive account of a group of postgraduates learning about the tensions between universal access and usability, creating a socially-useful web-site for a voluntary organisation.

The Reality Helmet

J. Waterworth and D. Fällman, Sweden

Summary: The Reality Helmet is a wearable device providing a novel form of interactive experience, in which environmental sounds are presented to the wearer as vision and sights are turned into a soundscape.

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