Programme - Wednesday

Time Track A
(Lindsay Stewart Room)
Track B
(Room 1/10)
Track C
(Room 2/10)
Track D
(Room 2/05)
Track E
(Room 1/06)
Track F
(Floors 2+3)
Exhibition
(Floor 2)
Meetings
08:00 Breakfast
09:30 Opening Ceremony (Riady Room)
10:00 Opening Keynote (chaired by Gilbert Cockton)
Mary Czerwinski, Microsoft Research: The bigger picture for HCI
(Lindsay Stewart Room)
11:00 Refreshments
11:01 Introduction to the conference for students (chaired by Cath Kenny)
PS: Includes humorous guest speakers!
          Exhibition  
11:30 Trust & Emotion (chaired by Nick Bryan-Kinns) Tablets (chaired by Adrian Williamson) Interfaces (chair tbc) Methods in Action (chaired by Willem-Paul Brinkman)   Posters and Interactive Experiences Exhibition  
13:00 Lunch
13:01             Exhibition HCI 2006 informal committee meeting (Room 2/03)

British HCI Chairs & Officers Group Meeting (Room 2/06)

14:30 Awareness (chaired by Sandra Cairncross) Panel: Ambient Intelligence (chaired by Steve Love) Impact (chaired by Janet Read) Preparation for Practice (chaired by Olav Bertelsen)   Posters and Interactive Experiences (see Wednesday morning session for details) Exhibition  
16:00 Poster Boaster (Riady Room)
16:30 Keynote (chaired by Jan Gulliksen)
Ted Nelson, Oxford Internet Institute
(Lindsay Stewart Room)
17:30 British HCI Group AGM (Lindsay Stewart Room)
19:30 Conference Dinner at Caledonian Hotel, West End, Edinburgh,EH1 2AB

 

Trust & Emotion (chaired by Nick Bryan-Kinns)

Time: 11:30
Track: Track A
(Lindsay Stewart Room)
Papers:

Rich media, poor judgement? A study of media effects on users' trust in expertise

Authors: Jens Riegelsberger, M Angela Sasse, John D McCarthy

Summary: Contrasts media bias and ability to detect cues of expertise in rich media (video, avatar, audio, photo) vs. text-only representations. Finds some bias for audio and video.

"I thought it was terrible and everyone else loved it'' - a new perspective for effective recommender system design

Authors: Philip Bonhard, M Angela Sasse

Summary: Faced with choice abundance, recommender systems should help us making decisions rather than add complication to them. This paper presents an HCI approach on how this problem can be solved.

Empathy and enjoyment in instant messaging

Authors: Marc Fabri, David Moore, David Hobbs

Summary: We investigate how different visualisations of emotion affect the experience of Instant Messaging users. Empathy is identified as a key component for creating a richer and more enjoyable experience.

The use of misfit analysis in HCI design of shared virtual environments for collaborative design communities

Authors: Phebe Mann

Summary: An investigation into the requirements for HCI design and development of near synchronous shared virtual environments to support collaborative design communities using Misfit Analysis

 

Tablets (chaired by Adrian Williamson)

Time: 11:30
Track: Track B
(Room 1/10)
Papers:

Looking at the computer but doing it on land: children's interactions in a tangible programming space

Authors: Ylva Fernaeus, Jakob Tholander

Summary: We present a tangible programming space and analyse the interactions within a group of children who use it to collaboratively design and build their own animated fantasy world.

The usability of digital ink technologies for children and teenagers

Authors: Janet C Read

Summary: An empirical study is described that looks at the usability of the tablet PC and the digital pen for text creation. Two different user groups, children and teenagers are considered.

PROTEUS: artefact­driven constructionist assessment within tablet pc­based low­fidelity prototyping

Authors: Dean Mohamedally, Panayiotis Zaphiris, Helen Petrie

Summary: We have developed a framework describing artefact driven constructionism within HCI prototyping. We have created TabletPC tools using this framework to improve the qualitative assessement within temporal prototype analysis.

 

Interfaces (chair tbc)

Time: 11:30
Track: Track C
(Room 2/10)
Papers:

Distinguishing vibrotactile effects with tactile mouse and trackball

Authors: Jukka Raisamo, Roope Raisamo, Katri Kosonen

Summary: We studied distinguishing frequency and magnitude of vibro-tactile effects with mouse and trackball. The results show that magnitude was easier to distinguish than frequency, and mouse performed better than trackball.

Hypergrid - accessing complex information spaces

Authors: Hans­Christian Jetter, Jens Gerken, Werner König, Christian Grün, Harald Reiterer

Summary: The HyperGrid offers a new interaction and visualisation concept for non-expert users to easily access complex heterogeneous information spaces, combining well-known table visualisations with zoomable user interface concepts.

Mixed interaction space - expanding the interaction space with mobile devices

Authors: Thomas Riisgaard Hansen, Eva Eriksson, Andreas Lykke­Olesen

Summary: Mixed Interaction Space is a novel interaction technique that uses the camera in mobile devices to track a fixed-point to establish a 3-dimensional interaction space wherein the position and rotation of the device can be tracked.

 

Methods in Action (chaired by Willem-Paul Brinkman)

Time: 11:30
Track: Track D
(Room 2/05)
Papers:

The reader creates a personal meaning: a comparative study of scenarios and human­centred stories

Authors: Georg Strøm

Summary: This paper describes an empirical study of how software developers create an understanding of written texts, and how stories with emotions improve their understanding of contexts and situations of use.

What difference do guidelines make? An observational study of online­questionnaire design guidelines put to practical use

Authors: Jo Lumsden, Scott Flinn, Michelle Anderson, Wendy Morgan

Summary: This paper introduces a comprehensive set of design guidelines for online-questionnaires and discusses the qualitative findings of an observational study of their efficacy when put to practical use.

Knowledge resources in usability inspection

Authors: Alan Woolrych, Gilbert Cockton, Mark Hindmarch

Summary: Evaluators rely on various knowledge resources to both discover and analyse potential usability problems during inspections. Absence and inappropriate use of resources can significantly affect evaluator performance.

Evaluating downstream utility of user tests

Authors: Effie Lai-Chong Law

Summary: An empirical case study addresses a definitional issue about the effectiveness of usability evaluation methods and a theoretical void in studying the persuasive power of usability evaluation results.

 

Posters and Interactive Experiences

Time: 11:30
Track: Track F
(Floors 2+3)
Papers:

Getting the GIST of web sites

Authors: Chris Roast, Simon Polovina

Summary: Experience "GIST" a novel tool for enabling the assessment of the visual design of websites. It allows designers to judge whether hard-to-judge visual design objectives have been realised.

Speckled Computing: A new Challenge for Human-Computer Interaction

Authors: Matthew Leach, David Benyon

Summary: Developing invisible computers removes the traditional methods of interaction. Through Augmented Reality gaming we explore the new HCI methods that this development may require.

Techniques for tracking and analyzing eye region biometrics in HCI scenarios

Authors: Ric Heishman, William Powers, Zoran Duric

Summary: Describes a system comprising minimally intrusive computer vision techniques for analyzing eye region biometrics. Empirical data involving the use of eye blinks in affective and cognitive state classification is presented.

The Listening Computer

Authors: John Rosbottom, Mike Jackson

Summary: Can an existing application be easily extended to work with speech input and output? Who might benefit from such an extension? Why isn’t speech technology used more?

Grammatically interpreted task analysis for supply chain forecasting

Authors: Stavros Asimakopoulos, Robert Fildes, Alan Dix

Summary: We are applying an approach which uses a parallel to the grammar of everyday language to conceptually model the set of tasks and sub-tasks to scenarios

A set of pen-shaped input devices with specific affordances

Authors: Hidetoshi Nonaka, Masahito Kurihara

Summary: A set of pen-shaped input devices are introduced. They are based on respective affordances other than writing, drawing, or pointing.

Bus timetables in a jar

Authors: Tom McEwan, Chris Jamieson

Summary: This interactive experience gives delegates with J2ME-enabled devices timetables for the bus services to the conference venue. Attitudes to buses will be captured

Social interaction in game communities and second language learning

Authors: Chee Siang Ang, Panayiotis Zaphiris, Stephanie Wilson

Summary: This poster examines models of social interaction in game communities that could be harnessed to support learning and especially the learning of a second language.

Using a time and location combination clustering model for browsing personal images

Authors: Chufeng Chen, Michael Oakes, Sharon McDonald

Summary: This poster describes a new time and location combination event-clustering model which can separate different events in collections of personal images taken by a digital camera.

Towards a unified systemic view of HCI

Authors: Wolfgang Reitberger, Bernd Ploderer

Summary: We want to address the fragmentation of HCI theories by suggesting a unified view. Drawing from systems theory we integrate existing theories, resolve contradictions and formalise them.

Developing mobile multimodal applications

Authors: Raimund Schatz, Rainer Simon, Hermann Anegg, Florian Wegscheider, Georg Niklfeld

Summary: This poster discusses three aspects of mobile multimodal applications and middleware: device-independent authoring, application development, and user involvement throughout the development process, particularly concerning usage of different modalities in

Studying the visualization of complex phenomena: the virtual laboratory for medical students

Authors: Teija Vainio, Kati Hakkarainen, Jarmo Levonen

Summary: This poster introduces some preliminary findings of Virtual Laboratory Project, in which our focus is on visualizing complex medical information with hypermedia representations for medical students.

Creating an emotionally reactive computer game responding to affective cues in speech

Authors: Christian Jones, James Sutherland

Summary: Developing a computer game which analyses and recognises the emotional state of the game player and, in response, modifies the physical and behavioural attributes of the game character.

users as e-govt evaluators: better or worse that IT professionals

Authors: Philip Scown, Andrew Potter

Summary: This paper reports our work on developing an economic method of involving "customers" in the evaluation of an e-government web site. Customers are compared to staff, and produce different results.

 

Awareness (chaired by Sandra Cairncross)

Time: 14:30
Track: Track A
(Lindsay Stewart Room)
Papers:

Designing interactive systems in context: from prototype to deployment

Authors: Tim Clerckx, Kris Luyten, Karin Coninx

Summary: This paper discusses a technique that can be integrated into existing models and architectures and that supports the interface designer in making consistent context-sensitive user interfaces.

Using context awareness to enhance visitor engagement in a gallery space

Authors: Peter Lonsdale, Russell Beale, Will Byrne

Summary: We describe a context-awareness architecture and client application designed to support and engage learners in a gallery space, allowing context-sensitive content delivery and navigation of content through physical movement.

Engagement with an interactive museum exhibit

Authors: Naomi Haywood, Paul Cairns

Summary: Interactive museum exhibits are valuable as they are engaging and promote learning. Our study investigates the nature of engagement to provide clear hypotheses about the design of future exhibits.

 

Impact (chaired by Janet Read)

Time: 14:30
Track: Track C
(Room 2/10)
Papers:

Static/animated diagrams and their effect on students perceptions of conceptual understanding in computer aided learning (cal) environments

Authors: Ruqiyabi Naz Awan, Brett Stevens

Summary: This study investigated the affect of static/animated diagrams on conceptual understanding. Conceptual understanding was defined as measure of objective accuracy for reported test answers and confidence estimates for perceived understanding.

Media co­authoring practices in responsive physical environments

Authors: Carlo Jacucci, Helen Pain, John Lee

Summary: We draw from a field study addressing media literacy with tangible media to access digital and time-based representations, and present an approach to devising co-authoring practices in responsive physical environments.

A novel gesture-based calculator and its design principles

Authors: William Thimbleby, Harold Thimbleby

Summary: A new gesture-based user interface, designed for calculators, is surprisingly successful and engaging. The underlying principles of its design are presented.

On the validity of using first-person shooters for Fitts' law studies

Authors: Julian Looser, Andy Cockburn, Joshua Savage

Summary: Compares targeting performance between normal cursor pointing and pan-based pointing in 3D game environments. Empirical analysis of the two acquisition techniques shows very similar Fitts' Law models.

 

Preparation for Practice (chaired by Olav Bertelsen)

Time: 14:30
Track: Track D
(Room 2/05)
Papers:

A computer science HCI course

Authors: Beryl Plimmer

Summary: Computer Science students are not expected to be come HCI experts. This paper describes how a group project can be used to draw on students’ existing knowledge. They experience designing and prototyping software where design, psychology and computer scien

The Interaction Design Centre, University of Limerick

Authors: Liam Bannon, Luigina Ciolfi

Summary: The IDC focuses on the design, use and evaluation of interactive technologies in the context of human-centred design, exploring novel interactive artefacts supporting human activities, particularly in collaborative settings.

Hci Research in The Department of Computing, The Open University, UK

Authors: Shailey Minocha

Summary: HCI-research group in Computing-Department of OU is involved in investigating the people-technology-relationship so as to create systems which are usable, fit-for-purpose, and can be adapted for a wide-range of users.

Centre for HCI Design, University of Manchester

Authors: Alistair Sutcliffe

Summary: One of the largest HCI research groups in the UK, it specialises in applying theory to practical design, with a multidisciplinary approach integrating psychology, HCI and software engineering

Napier's panoramic vision for HCI

Authors: Tom McEwan, David Benyon

Summary: HCI research at Napier is not limited to the HCI research group. A critical mass has emerged across several research groups, resulting in several interdisciplinary projects.

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