Short papers selected for publication in volume 1 of the proceedings
- Interface Affect and Familiarity. Some Implications for Designing the Interaction
Elizabeth Uruchurtu, Heriot-Watt University, Roger Rist, Heriot-Watt University, Lachlan Mackinnon, University of Abertay Dundee
A study carried out to evaluate how interface affect influences learning performance. Results suggests that interface style impacts on learners’ interface familiarity and affect, and on their learning performance.
- Does being motivated to avoid procedural errors influence their systematicity?
Jonathan Back, UCL, Wai Lok Cheng, QMUL, Rob Dann, QMUL, Paul Curzon, QMUL, Ann Blandford, UCL
Even when individuals are strongly motivated to avoid post-completion errors user
performance remains vulnerable to this error type. Within engaging environments this
vulnerability is likely to be more exposed.
- Severity of usability and accessibility problems in eCommerce and eGovernment websites
Chandra Harrison, University of York
Helen Petrie, University of York
Prioritising usability and accessibility problems assists in website development. Unpacking
the severity of these problems during a user study revealed that participants definitely
found some problems more important than others.
- mSpace Mobile: Exploring Support for Mobile Tasks
Max L. Wilson, Alistair Russell, Daniel A. Smith, m.c. schraefel, University of Southampton
We present a formative study comparing two Web application interfaces, mSpace Mobile and Google Local in supporting location discovery tasks on mobile devices while stationary and while on the move.
- Involvement in Listening to Music from a Computer: The Effects of Pre-Existing Mood
Kari Kallinen, Timo Saari, Niklas Ravaja, Mikko Salminen, Helsinki School of Economics
Effects of pre-existing mood and emotional music on involvement in listening to music from a computer was investigated. The results are of importance, given that listening to music using computers and portable devices has increased rapidly, and given the uses of music in multimodal contexts, such as in computer games.
- Aesthetic and Symbolic Qualities as Antecedents of Overall Judgements of Interactive Products
Sascha Mahlke, Berlin University of Technology
In an explorative study the role of different dimensions of non-instrumental quality and their influence on overall judgements of an interactive product were studied
- Plotting Affect and Premises for Use in Aesthetic Interaction Design: towards evaluation for the everyday
Sarah Kettley, M Smyth, Napier University
A method for plotting participants’ readings of a novel wearable concept is described with a view to more accurately understanding how utilitarian and aesthetic figurations are managed in everyday use.
Short papers published in volume 2 of the proceedings
- Designing educational software to enhance the creative learning experience: An integrative framework
Sylvia Truman, Paul Mulholland
- A cautionary tale: Hofstede’s VSM revisited
Lidia Oshlyansky, Paul Cairns, Harold Thimbleby
- Using RFID, bar-code and speech technology to support context-aware maintenance with wearable computers
Chris Baber, Anthony Schwirtz, Tracy Hartley, Tony Cousins
- Older People's Experiences Route Planning
Judy Wilson, Paul Curzon
- Managing online music: attitudes, playlists, mood and colour
Russell Beale, Michael Voong
- Engaging Chronically Depressed Patients: Discourse Analysis and Clinical Information System Design
Barbara Mirel, Mark Ackerman
- Towards An Ambient Desktop to Promote Workplace Awareness
Rod McCall, Benoît Otjacques, Fernand Feltz
- Sketch Radar: a Novel Technique for Multi-Device Interaction
Dzmitry Aliakseyeu, Jean-Bernard Martens
- The role of shame, guilt and embarrassment in online social dilemmas
Asimina Vasalou, Adam Joinson, Jeremy Pitt
- Mining Users' Preferences in an Interactive Multimedia Learning System: A Human Factor Perspective
Kyriacos Chrysostomou, Sherry Chen, Xiaohui Liu
- Blowtter: A Voice-Controlled Plotter
Sama'a Al Hashimi
- Strengthening Community with Embodied Social Networks
Tom Hope, Masahiro Hamasaki, Yutaka Matsuo, Takuichi Nishimura
- Emotional response to system messages – are they liked?
Sabine Wollstädter, Christian Peter, Hans-Rüdiger Pfister
- Ubiquitous Inspiration: A field study of artists and creative environments
Jim Eales, Dharani Perera, Sophie Nichol
- Camera phone use in social context
Hanna Stelmaszewska, Bob Fields, Ann Blandford
- Guidelines for Designing Usable DVD Menus
Thomas Költringer, Martin Tomitsch, Karin Kappel, Thomas Grechenig
- Factors affecting event detection in dynamic environments: The case of ATC
Paola Amaldi, Jean-Marie Cellier
- HCI Research in the home: lessons for empirical research and technology development
Dorothy Rachovides, Mark Perry
- Simulated Lifting with Visual Feedback
Faieza Abdul Aziz, Ieuan Nicholas
- WebMGISQL 3D – Iterating the Design Process passing through a Usability Study
Luca Paolino, Vincenzo Del Fatto, Fabio Pittarello, Monica Sebillo, Giuliana Vitiello
- Student attitude to adaptive testing
Mariana Lilley, Trevor Barker
- When Teenagers T
type
Janet Read, Matthew Horton
- Benchmarking Desirability over Time
Susan Dziadosz, Rive Citron
- Rules of Engagement: design attributes for social interactions
Paul Andre, Martin Chapman, Alex Frazer, Charles Hargood, Alex Hayton, Clare Hooper, Gavin Willingham, m.c. schraefel, Kirk Martinez
- Tools for Safe Colour Selection
Luke Jefferson, Richard Harvey
- Applying usability principles to content for diverse audiences
Caroline Jarrett, Whitney Quesenbery, Ian Roddis
- From selective indulgence to engagement: Exploratory studies on photolurking
Haliyana Khalid, Alan Dix
- Integrating social and cultural variances into international eCommerce interface design
Jainaba Jagne, Serengul Atakan-Smith, Bob Fields, Paul Curzon